


I don't think they ever planned to connect them in the manner you speak. I'm going to skip it as I don't think I can suffer another smack to my childhood. Is it at all competent as an RTS? Is it still capable of being fun? Is the story still as cheesy as ever?Īnd more importanly, is it worth ?25? If not, what price would you say it's worth?ĮDIT: Thanks to all those who replied. If you can, leave any frustrations you had with the game at the door. Is the game truly awful? A lot of vitriol and bile is directed at it, but by and large, most of it has to do with the core game changes that departed from the traditional mechanics. However, now I want to see the end of the story. With a Metacritic below 70 (and a user score below 3) I was somewhat glad I stopped following it. Months later I went back to see how it faired. A couple of other questionable changes took it off my radar altogether. When I was following the development of CnC4 I was still reeling from the awfulness that was RA3: Uprising (I actually enjoyed RA3), and was cautiously sceptical about the new premise (removal of base building) for CnC4. I was big into online matches as far back as Tiberium Sun, though that interest tapered off by the release of Kanes Wrath. I enjoyed the building and defending of bases and the simplified resource management the series was built on. CnC was never the most engrossing or complex of RTSs but it was fun. When CnC4 hit I avoided it like the plague. As ludicrous as the plot has become, I sort of want closure on certain things.

I've recently replayed through the CnC tiberium series, right up to Kanes Wrath expansion for CnC3.
